![]() ![]() Even VRay and Arnold are not going to stay on their perch if they don't soon offer some kind of GPU tech in their production rendering. I think some of it, too, is the saturation, now of GPU or GPU/CPU hybrid renderers hitting the market. It might compel some of the other major players to drop their price as well, to compete. Can I somehow use this with 3DC? Or do I need software like 3DSMAX or Maya? ![]() I don't really understand what this means for a hobbyist like myself. The new release is built on a v19.0 baseline, and is a consolidation of the components of the previous RenderMan Pro Server (the batch renderer) and RenderMan Studio (the artist’s interface including RenderMan for Maya) into a single RenderMan product that will be continuously updated in both rapid dot and major releases, making traditional versioning more fluid than previously. Today Pixar launches the newest in that long line of innovations, a new rendering architecture known as RIS, that supports plug-in integrators and comes complete with a new industry standard path-tracer as well as a cutting-edge bidirectional path tracer. It is bold strategy – Pixar wants to focus on the high-end animation and effects companies, but build both a user base and open source contributions. RenderMan will now be a quarter of the price and free to non-commercial users – free and completely un-watermarked.įree non-commercial RenderMan will be availabe with the upcoming release of RenderMan scheduled in the timeframe of SIGGRAPH 2014. ![]()
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